Apple's Macs aren't really known for their gaming prowess. Of course, you can run the likes of Civ 5 on a Macbook pretty well, but there are few who are going to be trying to get Rise of the Tomb Raider running at 4k 60fps.
Oculus founder Palmer Luckey rather brashly pointed that out in a recent interview with Shacknews too. If asked if the Rift would ever come to Apple computers, Palmer said quite frankly:
A new app from developer Cindori called VR Desktop for Mac provides a virtual reality experience of macOS using the popular VR headset Oculus Rift. The main idea of the project is to allow for a. Feb 04, 2015 This is how you can setup oculus rift on your Macbook. Fix display issue on Mac: https://www.youtube.com/watch?v=sL0hnXp0ao&list=UULQhk7nF4lUFGAyaM1-jfQ. I’m looking to buy a VR headset and the debate was between the HTC Vive or Oculus Rift and I ended up deciding on the Rift. My only issue is whether or not it would work with my laptop. The laptop passes for the required specs, I just don’t know if there’s any current Mac software to support it or if there would even be any games.
That is up to Apple. If they ever release a good computer, we will do it.
It just boils down to the fact that Apple doesn't prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn't match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it.
Oculus Rift S For Mac
It's not hard to see what Luckey is getting at here, as indeed Mac machines priorities utility over shear power. Still, when read, alone, out of context, it's pretty brutal.
Oculus
Apple's Macs aren't really known for their gaming prowess. Of course, you can run the likes of Civ 5 on a Macbook pretty well, but there are few who are going to be trying to get Rise of the Tomb Raider running at 4k 60fps.
Games Oculus Rift Mac Download
Oculus founder Palmer Luckey rather brashly pointed that out in a recent interview with Shacknews too. If asked if the Rift would ever come to Apple computers, Palmer said quite frankly:
Games Oculus Rift Mac Software
That is up to Apple. If they ever release a good computer, we will do it.
It just boils down to the fact that Apple doesn't prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn't match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it.
It's not hard to see what Luckey is getting at here, as indeed Mac machines priorities utility over shear power. Still, when read, alone, out of context, it's pretty brutal.