If you love games that wrap brain-bending puzzles in compelling storylines, Apple Arcade has you covered. Though its launch lineup still lacks a few of the intriguing titles we've been promised down the line, there are still plenty of games to suit fans of tricky brainteasers and twisty mysteries.
In no particular order, we've rounded up the best (and the rest) of Apple Arcade's launch titles that fit the 'puzzle adventure' category, to help you figure out what you'll want to play first.
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Jan 05, 2016 Are you looking for puzzle adventure games like Myst? The adventure genre has slowly been declining in recent years, but there are still some great titles available on different platforms. Myst was a highly popular and critically acclaimed adventure series that spanned 1993-2005. The non-violent gameplay focused on players solving puzzles. Download and play free Puzzle Games for Mac. Challenge your mind with jigsaws, brain teasers, hidden objects, and more with our huge collection of Puzzle Games! Dec 29, 2018 The hidden object genre – also known as HOPA aka hidden object puzzle-adventure, is still very big on PC and MAC. We see hundreds of games released each year and choosing just 10 as the best of the best is pretty difficult. But it’s a task that we’re doing with great pleasure each year, and 2018 makes no exception.
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THE BEST
Projection: First Light
- Studio: Blowfish
- Age rating: 9+
- Use a gamepad? Yes
Snow White and the Seven Dwarves gets credit as the first feature-length animated film, but Lotte Reiniger's 1926 The Adventures of Prince Achmed, brought to life with shadow puppets, beat Walt Disney to the punch by more than a decade. Projection: First Light (pictured at the top of this article) feels like a tribute to Reiniger's enchanting film, following a shadow-puppet girl in a shadow-puppet world whose pursuit of a glowing butterfly leads her into a magical adventure.
Projection sets itself apart from other platformers with one clever conceit: You control not only the girl, but a ball of light that follows her around. Any shadows the light casts on her surroundings become solid stepping stones, allowing the girl to surmount the obstacles in her path. Using the light to find clever ways to help the girl — like creating a sudden shadow-bubble beneath her that pops her into the air – proves satisfyingly creative. The solid, responsive controls don't hurt, either.
Each of Projection's various multi-part levels takes place in, and is visually inspired by, one of the many different countries with their own shadow-puppet traditions. And steering the girl with one stick of your gamepad, and the light with the other, feels invigoratingly like starting a conversation between the different halves of your brain.
Jenny LeClue - Detectivu
- Studio: Noodlecake
- Age rating: 12+
- Use a gamepad? Yes
The first of two games inspired by Donald J. Sobol's Encyclopedia Brown series of kid mysteries, Jenny LeClue challenges you to play both as the titular plucky preteen detective (or is it 'detectivu'? Some mysteries may never be solved) and her own author. The sales of his quaint, cozy mystery series have taken a nosedive, and though he longs to keep Jenny's world safe and harmless, his editor's pressuring him to heap death and danger on the little town of Arthurton and its most accomplished child sleuth.
That meta aspect adds fun depth to the story, which also benefits from sharp characterization. Jenny's more Veronica Mars than Nancy Drew – prickly, brusque, and prone to push people away without realizing it. The game's gorgeous autumnal look draws you in, as does the eerie and atmospheric prologue. And the gameplay itself is fun and varied, challenging you to make snap decisions that affect how the story plays out, scrutinize characters and crime scenes for visual clues, and think like a detective to assemble your observations into a theory of the case.
Tangle Tower
- Studio: SFB Games
- Age rating: 4+
- Use a gamepad? No
A young painter, seemingly murdered by the knife-wielding figure on the unfinished canvas she was painting? Now that's a great way to kick off a mystery. Tangle Tower brings its intrepid investigators – earnest hipster doofus Grimoire (like 'encyclopedia,' a name for a book of knowledge) and too-cool-for-the-room Sally (sharing a name with Encyclopedia Brown's similarly tough sidekick) – to the titular mansion to solve that baffling murder.
There, you'll have to rub elbows with the eccentric members of two families, united by marriage and living in opposite towers of the same building. Witty writing, fun voice acting, gorgeous music, and a delightful Euro-anime visual style make Tangle Tower stand out from the crowd. The puzzles you'll solve are varied, neither too easy nor too frustrating, and always tied to the characters around them. Like Jenny LeClue, Tangle Tower wants you to think like a gumshoe and connect dots between the evidence you've gathered. But its approach to those efforts differs enough that playing one game will only leave you more eager to try the other.
The Enchanted World
- Studio: Noodlecake
- Age rating: 4+
- Use a gamepad? No
Something has stolen your nameless young fairy's mother away, and to get her back, you and your magic staff will have to rearrange the world around you as you proceed along your path. The Enchanted World executes a simple conceit – basically, sliding-tile puzzles, where you have to shift around and swap out segments of a grid until they line up the right way – very well.
The game finds increasingly novel ways to tweak this core mechanic, whether you're revising and re-revising your path to first banish the creature that's blocking your way, then escape to the exit, or figuring out how to channel a stopped-up river in the right direction. The deliberately crude graphics mirror this 'simple but well done' approach, making up for a low polygon count with expressive animation. Plus, it's just fun to tap trees and watch them bloom while your fairy hums a happy, distracted little tune.
The Bradwell Conspiracy
- Studio: A Brave Plan
- Age rating: 9+
- Use a gamepad? Yes
Welcome to a very English catastrophe. You chose the wrong near-future day to visit a new high-tech museum dedicated to Stonehenge, sponsored by the powerful Bradwell Corporation. Now a mysterious calamity has caved in the building, with you trapped inside.
Luckily, the smart glasses you're wearing connect you with a plucky Bradwell employee who's stuck in another part of the collapsing building. Together, you'll have to navigate the company's Brutalist underground HQ looking for a way to escape. Along the way, you'll both start to discover ominous hints that neither Bradwell nor its 'clean water initiative' is as benign as they appear.
Take Portal's off-kilter corporate dystopia, add a dash of BioShock's futurism-gone-to-seed, and blend well with bone-dry humor (or is that humour?), and you've got The Bradwell Conspiracy. The simple, utilitarian graphics won't drop any jaws, but the game's level design does a great job of unobtrusively telling a story. It's fun to communicate with your fellow escapee by snapping photographs of your surroundings to send to her, and her very American cheerfulness strikes a great contrast to your droll British surroundings.
There's a neat twist to the nonviolent gameplay I dare not spoil here, one that leans into the Portal comparisons hard while remaining clever and original. It can be annoyingly finicky in execution — maybe future patches will fix that, along with the occasional glitches that crop up later in the game — but like The Bradwell Conspiracy itself, it's still a fun, worthwhile idea.
Down in Bermuda
- Studio: Yak & co.
- Age rating: 9+
- Use a gamepad? No
Thirty years ago, aviator Milton's plane crashed in the Bermuda Triangle. Now, bearded and wizened, he needs your help to navigate a series of strange islands, piece together his past, and find his way home. You'll poke, flick, tap, and twist your way through colorful three-dimensional dioramas in search of hidden objects and puzzles to solve. If augmented reality were ready for prime time, this game and its host of tactile interactions would be a killer app.
As befits its tropical setting, Down in Bermuda is a laid-back affair, with cute and colorful graphics and a goofy, ever-changing set of challenges. The puzzles range from 'preschool easy' to 'I filled an entire notebook page with sequences of numbers trying to get this one right.' But they're all fun, and if you get stuck on one, there's usually another waiting to distract you. And the story, though told in the briefest of glimpses, manages to tug at your heartstrings right off the bat.
Down in Bermuda loses points only because I nearly drove myself crazy looking for the last in a series of teeny-tiny hidden items on one island – I had to turn to the Internet to suss it out – and because it's incomplete. You'll find only three islands at launch, with more promised in the future. Still, 'I wish I could have played more' is a pretty great complaint to have.
Operator 41
- Studio: Shifty Eye
- Age rating: 4+
- Use a gamepad? No
Okay, time out — this polished, clever game, which lifts its spy-fy vibe straight from the swinging heyday of James Bond, Emma Peel, and U.N.C.L.E., was made by a teenager? Spruce Campbell, we'd toast you with a dry martini, but even in your native UK, you're still too young to drink.
There's not much of a story here: In each bite-size vignette, you'll help your trenchcoat-clad avatar sneak past patrolling guards and other hazards toward a phone or other spy objective. You'll have to crouch in cover, toss obstacles to distract or knock out your pursuers and avoid flashlight beams and security cameras.
But what the game lacks in complexity, it makes up for in style. The clever two-color scheme – red for objectives, danger, or occasional contrast, cool blue for everything else – makes your goal in each level crystal clear. Controls respond well, the intuitive rules play fair, and the difficulty level ramps up smoothly as you progress. With a relative handful of levels before the slick end credits, you'll likely wish there were more to enjoy here. But Operator 41's fun stealth challenges make it a great candidate for gaming on the go whenever you have a few minutes to spare.
THE REST
Where Cards Fall
- Studio: Snowman.
- Age rating: 12+
- Use a gamepad? No
I wanted to like this much-hyped combination puzzle game/coming-of-age story, but it quickly fell apart. The game looks and sounds gorgeous, and the play mechanic – moving decks of cards around the isometric worlds of a young man's memories, and expanding them into houses of cards that help him traverse the landscape to his next flashback – feels fresh.
Unfortunately, the game moves slooooowly, and the story wavers back and forth between being utterly incomprehensible – what's with those giant staring eyes? Is that like a symbol for authority? Was it really a good idea to have all the characters speak in annoying gibberish? – and ploddingly predictable. (Oh, your loner emo high school outcast is drifting away from the friends of his youth while he falls for a girl who's dating someone else? Do tell.)
Worse yet, the difficulty jumps from pleasantly challenging to dang near impossible without warning. By the time the baffling interface led me blunder back to the very first level, with no apparent way to regain my progress, I was ready to fold.
The Get Out Kids
- Studio: Frosty Pop
- Age rating: 9+
- Use a gamepad? No
The opposite of Where Cards Fall, The Get Out Kids's wonderful writing and characters ultimately fall prey to its frustrating lack of gameplay. The story feels like your favorite dog-eared book from middle school, as a pair of instantly endearing preteen misfits wade into danger in search of their missing dog.
Unfortunately, there's a lot of that story and relatively little interactivity – a relative handful of super-easy touch-based puzzles that rarely offer any challenge or suspense. And you have to plod your way through the narration and dialogue one tap at a time, which makes the all-too-brief intervals when you get to do one tiny, simple thing even more aggravating. I adored this game's sweet and vulnerable heroes, and I want to see how their story plays out. I'm just not sure I want that bad enough to put the time into playing it.
Murder Mystery Machine
- Studio: Blazing Griffin Ltd.
- Age rating: 12+
- Use a gamepad? No
The only mystery here is how a subpar CD-ROM game found its way onto my iPad. Murder Mystery Machine seems like it was made with the finest technology 1995 had to offer, and written by someone who heard about life in the United States once, briefly, from a passing acquaintance. With murky graphics, clunky and confusing gameplay, and clichés instead of characters, this 'episodic murder mystery' killed off my interest well before I even got through the first installment.
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Get ready for a mind-melting, head-scratching, time-traveling adventure that will get you thinking from back to front! Timebot is a fun and unusual robot puzzle game for older kids and teens where you have to unlock doors, and escape each level by sending duplicate versions of your own little drone robot back in time to perform various tasks! You have to strategically plot your route through each level by replicating your robot’s movements using identical, regenerated versions of itself!
This futuristic brain-teaser is a true test of your problem solving skills, as you have to figure out a cyclical solution that will help your drone robot complete each challenging level. Good strategy planning, time management, quick reactions and fast fingers are called into play, as you have to maneuver your original robot to the exit before time runs out. Thinking logically and methodically when under pressure is the key, but remember - your timing has to be perfect. Happy duplicating!
How to Play: Your goal in each of the 12 increasingly difficult levels is to get your drone robot to the Exit Door. To do that, you have to unlock the numerous doors within each level by standing on Switches using regenerated, duplicate versions of your own robot. When your robot stands on one of the Switches, a door opens. However, that door closes the moment your robot moves off the Switch. This is why you need the second (third, and fourth…) versions of your robot to assist you. Use the Arrow Keys on your computer keyboard to control your robot. You can only control the first, original version of your robot; the subsequent versions just replicate (mimic) the movements that your robot has already made.
Pressing Spacebar jumps you back in time. An identical version of your robot appears, and makes the exact same movements and actions that your original robot made, right up until the moment you pressed Spacebar. That (hopefully) means that the regenerated robot version stands on the Switch, therefore opening the door, and allowing the original version of your robot to pass through! In later levels, more complex puzzles mean that you need help from more than 2 versions of your robot.
You can see how many Regenerations you have remaining in the bottom right corner of the game screen (indicated by the Circular Arrow). To the left of this is your Energy Bar, and you must complete the level before this elapses in order to progress. Also, there are a number of Gold Gears dotted throughout the level that you have to collect along your travels. Once all of these Gears are collected, the Main Exit Door opens.
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